The following Methodologies are built into the way Atomic designs courses. Each individual has a specific need and a specific style that maximizes how they retain information that is delivered to them. This remediation information is delivered in alternate ways to capture the interest of the user. Atomic training takes this into account during our initial exploration phase and carries it throughout the lessons. In each lesson, there is a specific trigger that will allow the courseware to take the path of the individual taking the course.
Types of Lessons
· Static ·
This is our entry level courseware development. Static slides include short quizzes and are followed by unit testing.
· Interactive ·
This is Atomic’s preferred method of training. This includes interactive boards that engage the student.
· Gamification ·
This can be added to any package. We take portions of the entire project and make a game out of it. This captures the students’ interest in a way that delivers results.
· Blended ·
This is an effective methodology of instructional design. Lessons are developed so that there is a mix of events. This can include gamification, interactive and even flipping roles where the student needs to develop training or has to give a short lecture on a subject.
· Flipped ·
Roles are reversed and the student now has to teach a class or create instructional material to prove that students understand the topics.
Each subject is broken down by section and developed into multiple lessons that reinforce the main topic. For example, if we were to do a block lesson on the fuel system of a car, it would include the fuel tank, fuel lines, fuel pumps and every sub-system involved as a set of instruction. Each section would contain small quizzes, while at the end, a formal test is performed.
· Target Direct Training ·
Atomic develops training to fit three major paths of learning, Visual (Reading), Auditory (Listening) and Cognitive (Construction).
· Instructor Led ·
Atomic has the ability to develop instructor-led materials that are taught in a traditional classroom setting. Each training component includes activities to engage the students to participate and interact.
· Self-Paced ·
Courses are designed so the student can have access to training materials in any media format including computer, smartphones or tablets. In this way, they can study and train on their own within company designated timelines.
Daily reporting shows how a course is progressing. Results can indicate progress, or where style or techniques need to be adjusted in real-time within the course. Ultimately, this assists in meeting the objectives to meet the desired target.
At the end of the program, a series of reports form a Matrix with top level and detailed information on the course results overall, and by a participant. These reports are data-driven and custom requests can easily be accommodated. The breadth of information will define the investment in ways that show improved quality and productivity to name a few.
Augmented Reality (AR) and Virtual Reality (VR) are making their way into the teaching environment. From classroom to real-world, the impacts are dramatic from both saving time and money, to meeting the most rigorous quality requirements. Contact Atomic with your specific needs.